Attributes, aka stats, are the characteristics that affect character combat effectiveness. Most armor and weapons have primary attribute requirements as well.
Primary attributes[ | ]
There are three primary attributes that players can invest points in: body, mind, and control. Each attribute has skills associated with it that are distributed in 6 tiers. The player can unlock a tier by investing 15 points per tier.
Body[ | ]
Body is primarily used by warriors and is needed to equip metal armor, axes, and swords.
Mind[ | ]
Mind is primarily used by mages and is needed to equip cloth armor, daggers, and staves.
Control[ | ]
Control is primarily used by rangers and assassins and is needed to equip leather armor, bows, daggers, and swords.
Secondary attributes[ | ]
There are five secondary attributes: health, spirit, attack speed, damage, and armor. These attributes are increased through equipment and the primary attributes.
Health[ | ]
Base Health: 80
- Increase per point in body: 6
- Increase per point in mind: 4
- Increase per point in control: 5
Spirit[ | ]
Base Spirit: 15
- Increase per point in body: 1
- Increase per point in mind: 4
- Increase per point in control: 1.5
Attack speed[ | ]
Attack speed is the relative weapon attack speed. Base Attack Speed: 1
- Increase per point in body: 0
- Increase per point in mind: 0
- Increase per point in control: 0.0075
Damage[ | ]
Damage is damage per second. Base Damage: 1
- Increase per point in body: 1.5
- Increase per point in mind: 0
- Increase per point in control: 0.5
Armor[ | ]
Armor is an attribute that protects against physical damage and is increased by equipping armor. Heavier and better quality armor provides better armor attribute bonuses.