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Attributes, aka stats, are the characteristics that affect character combat effectiveness. Most armor and weapons have primary attribute requirements as well.

Primary attributes[ | ]

There are three primary attributes that players can invest points in: body, mind, and control. Each attribute has skills associated with it that are distributed in 6 tiers. The player can unlock a tier by investing 15 points per tier.

Body[ | ]

Body is primarily used by warriors and is needed to equip metal armor, axes, and swords.

Mind[ | ]

Mind is primarily used by mages and is needed to equip cloth armor, daggers, and staves.

Control[ | ]

Control is primarily used by rangers and assassins and is needed to equip leather armor, bows, daggers, and swords.

Secondary attributes[ | ]

There are five secondary attributes: health, spirit, attack speed, damage, and armor. These attributes are increased through equipment and the primary attributes.

Health[ | ]

Base Health: 80

  • Increase per point in body: 6
  • Increase per point in mind: 4
  • Increase per point in control: 5

Spirit[ | ]

Base Spirit: 15

  • Increase per point in body: 1
  • Increase per point in mind: 4
  • Increase per point in control: 1.5

Attack speed[ | ]

Attack speed is the relative weapon attack speed. Base Attack Speed: 1

  • Increase per point in body: 0
  • Increase per point in mind: 0
  • Increase per point in control: 0.0075

Damage[ | ]

Damage is damage per second. Base Damage: 1

  • Increase per point in body: 1.5
  • Increase per point in mind: 0
  • Increase per point in control: 0.5

Armor[ | ]

Armor is an attribute that protects against physical damage and is increased by equipping armor. Heavier and better quality armor provides better armor attribute bonuses.

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