Attribute

Attributes, aka stats, are the characteristics that affect character combat effectiveness. Most armor and weapons have primary attribute requirements as well.

Primary attributes
There are three primary attributes that players can invest points in: body, mind, and control. Each attribute has skills associated with it that are distributed in 6 tiers. The player can unlock a tier by investing 15 points per tier.

Body
Body is primarily used by warriors and is needed to equip metal armor, axes, and swords.

Mind
Mind is primarily used by mages and is needed to equip cloth armor, daggers, and staves.

Control
Control is primarily used by rangers and assassins and is needed to equip leather armor, bows, daggers, and swords.

Secondary attributes
There are five secondary attributes: health, spirit, attack speed, damage, and armor. These attributes are increased through equipment and the primary attributes.

Health
Base Health: 80


 * Increase per point in body: 6
 * Increase per point in mind: 4
 * Increase per point in control: 5

Spirit
Base Spirit: 15


 * Increase per point in body: 1
 * Increase per point in mind: 4
 * Increase per point in control: 1.5

Attack speed
Attack speed is the relative weapon attack speed. Base Attack Speed: 1


 * Increase per point in body: 0
 * Increase per point in mind: 0
 * Increase per point in control: 0.0075

Damage
Damage is damage per second. Base Damage: 1


 * Increase per point in body: 1.5
 * Increase per point in mind: 0
 * Increase per point in control: 0.5

Armor
Armor is an attribute that protects against physical damage and is increased by equipping armor. Heavier and better quality armor provides better armor attribute bonuses.